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Wildfire
£25
This machine has a very large streak
potential in arcades and pubs with good
%. The machine must be full and have
taken some over the back. Simply force
out the the first WILDFIRE (can cost
upto £60) and if streaking the machine
will do 2 - 4 IM's for a dump of £100 /
£125. A very cheap Wildfire may not be
part of the streak, so walk if the next
2 trails are not IMs. If the machine is
showing steady climbing until it pops
then the streak is imminent. Ignore all
stuff on the feature just play out the
top. Simple but effective...
This machine is not quite fully sussed
yet and there maybe a further guide
developed over time. At present no
strategy has been fully sussed out -
although the machine can be forced to do
a sequence of red boards (3 - 5!). From
our experience RED LINES are never
nearly as a available as on say Spin On
It and most of the features are SHITE!
Feature Entry
Typical NUMBER TRAIL with 5 bonus
increments that enhances the feature.
Reel wins can also be exchanged in for a
feature and now and again the machine
loves to let you hold the odd symbol out
or all 3 reels for a win above or below
the win line. There is a number trail
bonus at position 4 to help! (yeah
right!)
BONUS 4
Stoppa - Shite!, Can give trail when
happy...
Skill Stop - Use cancel to SLOW the
bonus for best feature entry bonus!
Respin - Hold out for another bonus!
Not sure of the other bonuses.
NOTE: Impulse have introduced symbol
bonuses on the reels to help feature
entry. These are as follows:
Link Up - 3 Lives on each increment of
the trail to advance to feature
Selecta - Select the best feature entry
Boost - BOOOST! (Can give a trail)
FEATURE ENTRY BONUSES
Start - Simply starts the trail!
Bonus - Gives a BONUS!
Extra FIRE - Awards an extra WILD FIRE
symbol (3 needed for WILDFIRE trail!)
Multi Add - Adds to the stacks!
Extra Life - Extra Life!
Positive Signs from Reels
The machine most definitely needs to be
full with trails not costing more than
say £4 a pop - we all know some Impulse
machines can take £15+ per trail! Lots
of trails should be offered and the
machine should be dropping in lots of
symbol bonuses and maybe a high win for
when it says 'hold X reel'. This maybe
upto £15 if the machine has taken a bit
and a jackpot is due. When happy all
LINK UPS should give a trail and 'let em
spins' should occur!
Positive Signs from Feature
2 or more Wildfire symbols with first
few moves giving the third for the
Wildfire Trail.
Feature stack getting above FOLLOW ME.
Cash stack £7+
Wildfire Trail Active.
Extra Life!
The Feature
Impulse have produced a very bloated
feature board and for a new £25 game
engine. At first glance the machine
looks a bit complex but it is a very
simple machine with obvious blocks!
Essentially the feature contains 1
lapper trail and second trail that has
to be activated with 3 WILDFIRE symbols.
The inner circular trail adds to the
CASH and FEATURE stacks and also allows
a gamble on the HI-LO when on each
square. When the WILDFIRE trail is
active, the inner trail is used to
advance along the WILDFIRE trail as each
square has a magenta segment such as
MOVE 4 (see image above). When on the
WILDFIRE trail you are offered features,
reel blasts etc. until you reach the top
feature WILDFIRE. The top feature pays
at least £25 and is a random scatter
series of prizes. Getting to the top is
a long repetitive task where obvious
blocks are apparent!
Feature Bonuses
These are a awarded off BONUS NUMBERS on
the HI-LO reel.
EXTRA LIFE - Extra Life!
LUCKY 7 - No Lose Gamble on 7 , if you
die on a ? and the HI-LO reel is on a 7
you will come back to life!
NO LOSE - NO LOSE - may work on ?
STOPPA - Random Stop on lapper trail
SKILL STOP - True skill, pick best
position in lapper!
CHANGE NUMBER - Changes the numbers on
the HI-LO reel!
Features from the FEATURE STACK
Pound Run A series of Cherry wins will
be spun ending in a near miss.
Hot Shot Player must hit start to stop
highest cash value that flashes across
alpha from right to left.
Fruit Match Player must skill stop
centre reel on the fruit that matches
both outside reel fruits to be awarded
win.
Rise 'n' Fall A cash amount which rises
and falls is displayed on the alpha,
player must stop it at highest value.
Mix 'n' Match Reel one will spin and
offer a win collect it or let reels two
and three offer you other wins.
Pick A Win A series of wins will be spun
onto the win line. When the win that you
think will be the highest is spun, press
the start button to collect that win.
Follow Me A pattern of 11 steps will be
flashed and written on the alpha. This
pattern will then disappear and you must
reproduce that pattern on the hold
button. For every one correct the award
will climb. It says this on the Impulse
Web Site, but the machine actually tells
you the amount your playing for!
Smoke 'Em Out Four cash values will
appear on the alpha and the shrink. The
lines representing the values will then
be shuffled. Once shuffled you will have
to pick which one you want.
Bazooka The reels will step round until
there are numbers on the win line. These
will then be counted up the award column
and a chance to step the reels further
will be offered. If successful, the
reels will step to the next set of
numbers, adding them also. This will
continue until the chance is failed when
the current award reached will be paid
Hi Roller number reel spins. Player must
use his skill to stop number reel on
highest number possible to be awarded
that many steps up the cash column.
Fire Cracker a light sweeps up the main
wildfire trail. Player must use his
skill to stop light on one of the trail
awards that must then be collected.
WildFire repeat scatter series on cash
values on wildfire feature at the top of
the trail.
Features from the WILDFIRE TRAIL
Wild Fruits A lamp will scatter randomly
across the reels. Hitting the Start
button will stop the light and match the
lit fruit to pay a three of a kind win.
Cash Blast A single lamp animates around
the outside positions of the reels.
Pressing the start button causes the
lamp to slow and come to a halt. The
symbol on which the lamp stops will be
spun in as a three of a kind win.
Crazy Reels All three reels spin to a
great combination of wins
Fever Pitch 'More' & 'Enough' will flash
on the alpha ' More' to go up one place
on the cash award. Hit 'Enough' and the
current award is paid to the bank.
Hellfire Middle reel spins. Player must
stop wildfire symbol on the win line to
climb 3 places up the cash awards or
above or below win line to climb 1 place
up the cash awards.
Fire 'n' Ice Will give player a series
of wins.
Features from RED LINES
Threesome The 3 reels spin in turn.
Player has to stop a fruit on the win
line for all 3 reels. All 3 fruits
stopped on win line are totalled
together and awarded as cash prize.
Amazing All 3 reels spin together.
Player must skill stop reels to show
desired fruits in view. Player must
skill stop a desired reel and then skill
stop on a desired fruit in view to be
awarded that cash award.
Fired Up A light will start to rise up
the cash award column and then quickly
drop down again. Player must skill stop
the light when he thinks it has reached
the highest prize.
Drop Zone A light will fall down the
cash award column. Player must hit start
button as soon as he sees light start to
fall in order to obtain highest win
possible.
Fire Storm Player must skill stop on to
the end of the word "firestorm", which
scrolls along the alpha. Every
successful attempt climbs player up the
cash awards.
Canon Fire The number reel starts
spinning. Player must stop reel on a
number. This number will then climb
player up the cash awards. Player may
continue to do this until he collects
prize he is currently on or stops
correct number to land on the jackpot.
Invincible Mode (IM)
Wildfire does have any IM where the main
WILDFIRE logo flickers RED. The machine
can do a series of REDS as part of a
STREAK, and no doubt chuck one in to
balance the machine's profile on
occasion.
Playing Method
Initial indications show this to be a
very 'flat' machine and there are only a
few features with any real JP
capability! It does not seem to be a
collecting or punting machine - it lies
somewhere in between. We think it has a
random streak and know that it will do a
run of invincible boards - but this can
cost £100+ to achieve! The machine does
warm up after £30 - £40 over the back
and will offer constant trails every few
pound but will die about about 2 thirds
up the WILDFIRE trail! There is an
initial cash block at £7 and a further
one at £15/20, when at the £20 mark it
will go to the WILDFIRE feature - but
more often than not costs more than the
usual £25 that the feature awards!
When pushing for WILDFIRE up the
WILDFIRE trail it will do a repetitive
sequence of giving you TAXI's so you can
land on >>> squares for a boost and
trail bonus squares to move you up the
trail. If you land on ? and survive it
will give a bonus and then probably land
on another ? to kill you. This process
can go on for 10 trails before getting
the WILDFIRE feature. Once you get the
feature, it then may do a few REDS after
if on a streak. Despite the array of
features the machine holds no potential
for ripping a quick win. RED LINES are
rarely available and not exactly mouth
watering, although a few have JP
potential. From the RED LINE features,
the best is probably CANON FIRE as you
can use cancel to slow the HI-LO reel
down to hit 2 numbers that will take the
exact amount of positions up the CASH
STACK for the JP.
FIRESTORM is
a scroller on the alpha display that can
be slowed with cancel enough times for a
potential JP. There is a 2 - 3 second
delay on DROP ZONE before you can hit
it, this can be timed for £25, 20 or 15.
This machine is a little risky and is
best played full, more info is to follow
on this one! |