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Fruit
Machine Basics
Fruit machines are designed to make
money and they pay out between 70% and
98% of the money they take. This does
not mean you will win £7.20 from a
machine if you put in £10. Machines save
up for streaks or a series of jackpots
and pay out a lot of money in a short
period of time. All manufactures of
machines do this in different ways and
it is up to the player to work out when
a machine is paying well and whether he
will make any money by continuing to
play it. The first thing to look for is
where the money is paid. A machine that
is "backing" has taken any money that is
paid out so you are likely to be closer
to the point of another big pay out. For
this reason many sites will refill
machines so that players will then have
to rely on judgement of how well the
machine is paying before deciding to
carry on.
Many players believe that by leaving
money in the win bank the machine will
continue to pay out better because "it
hasn't paid out yet". Wrong! If this
were the case the machine would keep on
paying into bank until you collected. In
actual fact the software thinks its been
paid. Its like taking money out of your
account and putting it your wallet. Then
take it out of your wallet and put it in
pocket. While it is in your wallet the
bank knows you have withdrawn it and
will not pay you any more!!
Almost all machines have skill stops on
them. These are two kinds. True skill
means that what you actually hit is what
you get. Pseudo skill means that the
machine will stop on its own choice and
not what you hit. You might see a player
trying to judge what to hit when the
lights are flickering all over a feature
board but it usually pre-decided what
the final results will be. Pseudo skill
is very common when the machine offers
nudges. Just when you need only 2 nudges
for a win you "always" seem to only get
1 which is useless!
Most machines have a hi-lo reel also.
This is used to progress around a
feature game of to gamble for bigger
wins. The hi-lo gamble chance is no way
related to how good the number is. Your
chances of winning depend entirely on
whether the machine has decided it can
afford to pay you the better win. Many
machines will regularly lose on a 2 or
11 because they are designed to make you
continue playing to chase your money
back. JPM machines are notorious for
losing on good numbers when your get
close to the jackpot. Maygay machines
will nearly always win on 1, 2, 3, 10,
11 and 12 when gambling wins, but
usually lose on the feature game. The
reasons being you are often given a good
number machine will want you to win the
gamble, but on the feature board it may
have to spin a 2 or 11 to get the hi-lo
square it has decided to kill you on.
Hence on many machines you will
repeatedly lose when going higher than a
2 or lower than an 11, and it should be
pretty obvious these numbers are not
random!
Many machines these days use the cancel
button as an added feature. When it
lights up you can use it to show down
skillstops and random selections. Almost
every player knows how to use it
nowadays so it is pretty useless now.
The main advantage a good player has
over a bad one is to know which features
to take for a jackpot and a repeat
chance. Usually a feature will pay an
amount depending on how difficult it is
to get, unless the machine is in an
invincible mode where almost anything
the player does will get him the
jackpot. Invincible can be spotted by a
logo changing colour (usually red) or
flashing.
In the UK there are two main types of
fruit machine. The first is the standard AWP (Amusement
With Prizes), which is the type you find
in pubs. These can have a jackpot of up
to £35. They usually have 3 reels and a
repeat chance on the jackpot. The major
manufactures of these machines are
BELLFRUIT, JPM, BARCREST, MAYGAY, ACE,
MAZOOMA, GLOBAL and PROJECT.
The other
type machines are the 4 reelers. These
are called club machines and have
jackpots from £75 to £250. The stake is
usually 25p a go, compared to AWPs
which for some incredibly silly reason
now have a 30p/50p stake in many pubs - and maybe
even higher in the near future!
Pub machines have only recently gone
from £25 to £35 jackpot and although
this increase is good, it's still far too
small for many people. Some punters would like to see
jackpots of £50 or £100 in pubs,
something that is worth winning. 80% of
players said they played machines to win
money and not for entertainment
purposes. So if a punter wants to gamble
big there needs to be more deregulation.
There is one other kind of machine that
has been recently introduced, and that
is the B3/S16 machine. At the moment
these machines are £500 jackpot and are
mainly video reel machines.
The basics of playing Fruit machines
Club machines. There are some very
simple guidelines you should follow when
playing club machines. Firstly you
should have a good idea of whether a
machine is ready to pay out or not. This
is a lot easier than it sounds. Once you
have got the jackpot/cashpot once, all
you need to know is how many days before
return to that club again. This is trail
and error and varies for about 3 to 10
days depending on how busy the club us.
The British Legion for example is
usually very busy at the weekends so a
trip on a Friday night and a Monday
morning might work ok. Most clubs I
would leave 10 days just to be
absolutely sure. Players in Legions and
CIU clubs tend to be far less aggressive
than players in Snooker Clubs or
Casinos. For this reason you can leave a
machine a bit longer without worry of
someone else getting it. Once you are,
in the club you need to know it is worth
playing. If the machine has tubes you
can often see if they are full by
looking through the reels. On most
machines the money should be the "clip"
on all the tubes. Hoppers are not so
easy to tell so the best thing I find is
to put £20 in and see if the machine is
backing; or use a REFILL KEY. If not then it is to leave it
and try to get what you can, unless the
machine is showing signs it is paying
very well.
Once you have decided it is worth
playing you must make sure you have
enough time to play it to get the
jackpot/cashpot and you have enough
money/pound coins to achieve this. I
would always carry £200 float of pound
coin in my car in case the club ran out.
Check the machine pays out - £1 coins
sometimes stick in the tubes causing the
machine to pay short - this can be very
frustrating on a ferry for example.
Always make sure you are either a member
of the club or you are correctly
affiliated and signed. As long as you
abide by any committee rules there is
very little they can do to stop you
playing other than turn the machines off when
you arrive, which does happen!
For every machine you play you must have
an objective. This may be to climb up to
the cashpot gamble to the jackpot or
just collect a good feature. It is not
good enough to fill it up and hope it
rolls the jackpot in - this hardly ever
happens. Most machines have a cashpot
and these are usually the ones with the
best value. Many people do not realise
that in most cases the machine is
totally unaffected by paying the
cashpot. This is because the cashpot has
been paid for over a long period of
time. With most machines the method of
play is the same. First you must make
the machine "happy" by refusing all wins
offered to you. This will force the
cashpot out - then you win back most of
your stake. This technique is a basic
fundamental of fruit machine play.
Every fruit player strives to achieve
the same goal and that is to understand
and hopefully master the machine so he
or she can finish playing with PROFIT.
About 80% of players pay to win money,
the remaining 20% play for amusement.
The problem is, just when you feel
confident going up the pub to win
yourself some beer money, the machine
has changed! And you have to start all
over, spending loads of money working
out how the new machine operates. This
cycle repeats itself again and again,
with manufactures creating new machines
all the time to attract new players. Now
just imagine if you have up to date
player guides when new machines are
released, you could make a fair bit of
profit over the following 3 months while
the machine is sited in your local pub
or club.
Ready to pay out
If the machine uses tubes, they can
often be seen through the glass behind
the coin slots, then if you here your
quid dropping in to the bottom of the
machine, it is LIKELY to be near pay out
time. In reality it's a lot more
complicated than this.
Hold Buttons Flash
The machine has three matching symbols
in a row directly above or below the win
line and the hold buttons flash
differently to a normal hold then hold
all three and the win will just drop in.
Some machines require you to press start
first after holding the reels before the
win drops in.
The Cancel Button
Very often machines will allow you to
slow down a skill selection by pressing
the cancel button - try it!
This is sometimes known as "Wedging".
The Three Holds
You have two matching symbols on the pay
line and the machine allows you to hold
them three times in a row then on the
third time they will drop in to give you
the win or the feature. (This doesn't
work on some machines)
Hold After Nudges
When you have nudges and no chance of
getting a win from them then nudge in
two matching symbols - if they hold then
you win - but only if you don't hold
them. An exception to the rule is
machines with a screen you will normally
need to hold them - it'll usually tell
you.
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