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DIAMOND MINE
£25
Despite being a £25 JP - COP THE LOT
never really had much potential apart
from the SUPERHOLD trick. The machine
likes to do £25 - £30 lumps and on
occasion will do a JP and then a RED or
two...
There is a little way to play this to
avoid the repetitive forcing procedure
and to see if the machine has any
minerals!
Feature Entry
This is achieved by getting 3 dynamite
sticks in view or on the winline, also
reel wins can be gambled to the exchange
point. Sometimes the machine is silly
and will die on numbers and then do a
flash hold on the win to go back in -
why!?!...
Positive Signs from Reels
Full machine, trails costing under £4.
Lots of let em spins and 3rd hold for
reel wins (MIXED BARS) and symbols.
Boxes becoming available...
3 Dynamites on the winline for feature
entry!
Positive Signs from Feature
3 Dynamite sticks active, Extra Life,
Lots of Bonus Numbers, Treasure Quest
lapping 2 times, Feature Shots
eliminated, Superholds from Bonus to
achieve RED DYNAMITES.
The Feature
The feature has a large lapper, a cash
stack, feature shots and the Jewel Spins
feature. Ideally you should not collect
anything and ignore the feature, If you
have 3 dynamites lit and 1 or all 3
jewels active you can use the spins to
increment the cash stack or give feature
shots - there are features available too
but they set the machine back!
Notable Features
TURBO CASH - Well, not really as it
tends to block out at 5 and 14 and very
often loses to 0. Can be good for a
quick nick...
Box Features
DOUBLE SHOT 1 2 3
Cash Knockouts on the cash ladder and
the cash trail.
STOP N MATCH 1 3 2
Psuedo Stop N Step on reels.
SUPER MONEY BELT 2 1 3
Shit money belt on the alpha!
REEL BLAST 2 3 1
Single Blast - £4 maybe!
WEAKEST LINK 3 1 2
Not worth mentioning!
TURBO CASH 3 2 1
Blocked turbocash feature - £3/£4
Invincible?
Getting 3 RED DYNAMITES opens up the red
(where you have 3 already and obtain
another 3). This is the usual route, but
sometimes the machine will go IM on
entering the feature.
Playing Method
This machine can be very sticky on
occasion with each JP costing £30 and no
streak at all. The best way to play is
to play the reels for 3 Dynamites on the
winline and knock back any reel wins and
kill standard 3 in view feature entries.
Once you have 3 on the winline your
looking for a SUPERHOLD off a bonus
number to get the 3 on the winline which
will give the REDS for an IM and thus
the JP. The machine is likely to do this
as getting the machine to roll 3 on the
winline and knocking back standard
features will make the machine play
better. Often after the first RED you
get another for a £50 and maybe some
afters.
The nice thing about this method is
sometimes the machine is ready and it
only takes a few quid to get the 3 on
the winline and so on. Thus, you don't
have to spend time trying to find out
what it is upto or bottling out on a JP
happy trail!
Profit £10 - £30 or even more!
Typical Outcomes (red induced)
JP, JP, Afters (£4)
JP, Afters (Varies)
JP, JP, JP (Rare)
Can show a modest profit and on occasion
produce a surprising profit if ready! |